Super Smash Bros.

In 1999, Super Smash Bros. brought all of our favorite, well, 12 of our favorite characters from the Nintendo universe into one groundbreaking battle royale. Created for the Nintendo 64 by Japanese video game developer HAL Laboratory, Super Smash Bros. is a single-player or multiplayer fighting video game. Dubbed Smash 64 by fans, the original title led to mutiple sequels that Nintendo developed for Gamecube, Wii, Nintendo 3DS, and Switch. Titles in the franchise include Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate. Super Smash Bros. sold over five million copies worldwide.  

The first roster of characters in the Smash 64 kingdom included Yoshi, Samus, Pikachu, Ness, Mario, Luigi, Kirby, Link, Jigglypuff, Fox, Donkey Kong, and Captain Falcon. Each player possessed individual strengths and weaknesses, which impacted how they would perform in the fighting arena. The goal of the game was to knock your opponent off the stage as many times as possible. Repeated knockouts would eventually lead to a KO that would send them spinning away into space. Each character had its own set of unique moves and abilities, which combined with the weapons and powerups that would drop randomly from the sky. While characters could jump their way back onto the stage, this would burn health points and render them more vulnerable to future attacks. 

The game accommodated a maximum of four players, who could choose between two forms of competition that were governed by either a time limit or player elimination. Smash 64 users could choose between nine stages in the Versus competition mode, themed off of the kingdoms of the characters in the game. These included Sector Z (Fox) and Princess Peach’s Castle (Mario and Luigi), as well as an unlockable Mushroom Kingdom stage.

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